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Monolith

Monolith by Animation Arts is a point and click adventure that thrusts players into the space suit of Tessa Carter, a research expedition leader who finds herself crash landed on an unknown planet. The theme and style initially reminded me of other titles in the genre, classics such as Revolution Software’s Beneath a Steel Sky…
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DREDGE: The Iron Rig DLC

It’s been more than 6-months since I set sail to The Pale Reach, and a mysterious voice has been calling me back to sea. Thankfully, it wasn’t some otherworldly creature of the deep, but the team at Black Salt Games, whose horror-fishing game DREDGE took the world by storm in 2023, and they’re back again…
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Dreaming Sarah

Another indie adventure game from Drew’s backlog falls – this time Dreaming Sarah, by Asteristic Games
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Machinarium

Drew finally crossed a game off his backlog that has been there for almost 10 years! Check out his thoughts on rusty point-and-click puzzler, Machiarium.
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Sword of Convallaria

Boasting glorious pixel art and a soundtrack composed by a legend, TRPG Sword of Convallaria has a lot going for it, but there’s a big ‘BUT’.
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Kena: Bridge of Spirits

This game explodes with charm and feeling, from the visuals to the character investment, and even the platforming and combat are all full of emotion.
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SCHiM

Play as a disembodied shadow, hopping your way between patches of shade as you chase down your human, in isometric platformer, SCHim.
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Codename: Ocean Keeper

Codename: Ocean Keeper is a roguelike, bullet hell, dungeon crawler-type game that comes to us from the Ukrainian studio RetroStyle Games. My initial impression of the game was great, as it took me back to my days on the school computers playing a game called Motherload circa Miniclip.com. Shoutout to all those Motherlovers out there.…
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Noreya: The Gold Project

Noreya: The Gold Project is an indie Metroidvania of impressive scale – does it turn out to be a shimmering treasure or just fools gold?
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We Were Here

After enjoying the latest two games in the series, Drew and Gaz jump back in time and clear the original We Were Here from the backlog!
