Full Motion Videos, or FMVs were penned as the future of video games back in the late 80s. By the late 90s, they’d have all but died out but with the advent of high-def gaming and a reduction in costs to make films, FMVs are coming back in a big way. Enter, The Gallery, an
Indie developers Feneq – a studio made up of just two people – have announced their first game, an ambitious real time strategy/deckbuilding game Rogue Command, which will be heading into Steam Early Access in 2022 and we have the first look inside.
While I was keen to bounce back after a pretty disastrous Day 8, I didn’t have much time to spend with Monty on Sunday, with my gaming backlog and TV sports already on my agenda. I kept the play time really short, but my, oh, my was it a successful little session! I picked up
ININ games have announced that their arcade brawler, Clockwork Aquario is being released for both Steam and Xbox consoles after a successful release on Nintendo Switch and PS4 last year. This comes after the Guinness Book of Records awarded the game the title ‘for the longest time between a videogame project start and final release’
If you’ve been following the site for the last twelve months, you’ll know that I’ve been pulled into the world of Hyperdimension Neptunia. While we wait for the latest game to be announced, Idea Factory have announced the localisation of Dimension Tripper Neptune: Top Nep for Steam, and it’ll release this month.
Publishers Wired Productions and indie studio Hello There Games have announced that they will be bringing rhythm game/celebration AVICII Invector: Encore Edition to the Meta Quest 2 VR platform on 27th January 2022. Featuring 35 chart topping tracks such as Peace of Mind, Freak and S.O.S, AVICII Invector: Encore Edition is available to wishlist today.
Developers Northplay are bringing their colourful adventure game Headland to the Nintendo Switch later this week. In this fastpaced world you’re given a task to rebuild the imagination of Nor, a child who has lost all of the colour and inspiration into his world.
Let me begin by saying that I was an idiot for forgetting to screenshot the new questions that Monty wanted to ask The Face on Day 7. And let me follow up by saying that I made an even bigger, and more bone-headed mistake on Day 8. One that, when you read it, will lead
Waking up the Switch and then waking up Monty, it was time to go to work for Day 7. The agenda was pretty sparse, and I’d thought this would mostly be a mosey around to check up on the place… Since the stalactite had come down, who knows what else might have changed. I also
While the play session started with a pretty solid agenda, it wasn’t long until my plans were resolved and I was left scratching around for progress. I wasn’t disappointed though, as what did happen was significant indeed… Firing up the Switch. I immediately found that Monty had entirely polished off Moby Dick, which made me